Coffee Talk started out as a slice-of-life visual novel casting you as a night-shift barista serving Seattle’s uniquely magical residents, from elves to vampires to succubi, hearing out and advising their whims and woes over steaming cups. Its strength was not just in the individual lines of dialogue spouting from these monsters (affectionate), but also in how those were placed within the context of Magical Seattle: a thread of societal distaste towards interspecies relationships, for example, is held taut through several characters’ arcs, not just in the two characters whose parents explicitly disapprove of them for it. Opinions and arguments towards the ills facing this world are treated with the weight they deserve, acknowledging the fluidity of both public opinion and the problems themselves.
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Category: Gaming
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Visual novel Coffee Talk Tokyo serves up an image of 'Cool Japan,' but not much more
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Phasmophobia delays highly-anticipated 1.0 launch to 2027 as it "prioritises quality over speed"
Phasmophobia maker Kinetic Games has revealed its new roadmap, confirming ghostbusters can expect the reworked Willow Street map by the end of July, "two major quality-of-life updates", and confirmation that the hugely anticipated 1.0 release has now slipped to 2027. Read more
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Prosecutors used ChatGPT logs as evidence in the Palisades fire trial
Jonathan Rinderknecht was facing arson charges for setting a fire on New Year's Day in 2025, which became one of the deadliest wildfires in LA history. To make their case, prosecutors turned to location data from his iPhone, security camera footage, and witness testimony. But they also turned to his ChatGPT logs. Prosecutors said that […]
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PlayStation is pulling "previously purchased" digital movies from users' libraries
Sony has written to PlayStation customers to advise that hundreds of "previously purchased" digital movies previously available via its online store will "be removed" from video libraries later this year. Read more
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Viral hide-and-seek indie hit Meccha Chameleon sells 10m copies in just 16 days
Just five days ago, we reported that indie hide-and-seek game Meccha Chameleon had sold seven million copies since its release on 10th June, and now it's topped another staggering milestone: 10 million copies sold. Read more
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Bloodwoven is a survival immersive sim set in a world built on top of the frozen corpse of a god
I do love me an odd little immersive sim I do. There's just something special about the flexibility in them, so my ears always perk up like a dog hearing the word walkies whenever a new one enters the scene. Today, it's Bloodwoven, the next game from the devs behind Blood West (guess they like blood a lot), with a logline that has immediately drawn me in: "survive and thrive in a world built upon the frozen corpse of a forgotten god." Chills!
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