Forefront is a multiplayer first-person shooter from Triangle Factory, and now they've upgraded it with support for Valve's Steam Frame.Read the full article on GamingOnLinux.
Category: Gaming
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Denuvo are suing a prolific cracker for bypassing their DRM on 26 videogames, despite not knowing their real identity
Digital rights management software provider Denuvo are taking a prolific anonymous game cracker to court in the USA, accusing them of violating the Digital Millennium Copyright Act by circumventing the anti-tamper technology on 26 games, including Black Myth: Wukong, Resident Evil Requiem and Doom: The Dark Ages. Read more
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HoYoverse's Nodusfall might look like Elden Ring, but there's a promising dark fantasy action game here that took me by surprise
Nodusfall, aesthetically at least, is about as far from a typical HoYoverse game as you can get. Gone are the bright colours, cute creatures, and bountiful anime women. In their place, we get all the familiar trappings of dark fantasy: mysterious magics, vicious monsters, and a dingier kind of realism that – and I'm sure we've all thought it – feels a little bit Elden Ring. But from what I played at Gamescom, Nodusfall has the potential to shake off those FromSoftware comparisons and come into its own. Read more
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"Publishers are afraid of certain parts of the world": Saber Interactive's message to North American studios is to get their head out of their own geography
Layoffs have been a constant drumbeat in gaming industry news since 2022. Even if the cadence of layoffs seems to have slowed in 2026, the severity of those cuts has not lessened. In July, Microsoft made 1600 staff redundant as part of its great reset, and promised investors they would let 1600 more staff go in the next 12 months.
Cuts like those and the ongoing economic pressures plaguing the industry – rising debt rates, a cost of living crisis, and a memory shortage that is making every aspect of making and playing video games pricier – should have the head of any large studio examining their plans for the future. Especially when games are taking longer to make, costing more to make, and up against a much greater volume of competition than even two years ago.
With all that in mind, when I wasn't talking to Saber Interactive's chief creative officer Tim Willits about generative AI, I wanted to know what he would do if he ran one of those 200-people big-budget game studios. Because say what you like about Saber (and there's a lot of things people like to say about Saber), but the developer is doing well at a time when a lot of other studios and publishers are struggling.
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Wardogs Season 2 is just weeks away, and it already looks "sick"
Bulkhead CEO Joe Brammer is teasing Wardogs Season 2, which will include features that were cut from the initial early access launch.
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Why do Japanese studios suffer fewer layoffs? Because they have smaller teams and don't pay their execs $30m, says one expert
It's been a pretty grim year for video games. Aside from the "return of Xbox" new CEO Asha Sharma promised awhen taking over, which enacted the announcement of 3,200 layoffs and four studio departures, we've also seen mass layoffs in other studios, too: Bungie, EA, PUBG Productions, Take-Two, Warner Bros., Epic, and many, many more have been impacted this year so far.
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