Valve just released SteamOS 3.8.28 as stable for everyone – bringing another load of improvements for all devices.Read the full article on GamingOnLinux.
Category: Gaming
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"I assume someone is being greedy somewhere" – Tim Schafer discusses current game industry woes following Double Fine's split with Xbox
Tim Schafer – the founder of acclaimed developer Double Fine Productions, and the legendary designer behind the likes of Day of the Tentacle and Psychonauts – has spoken out about his studio's recent shift to independence, as well as Game Pass, and industry woes at large. Read more
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Following id layoffs, Quake Champions drops free-to-play nonsense and becomes a £9 game on Steam
After nearly a decade as a free-to-play game, Quake Champions is dropping all that nonsense in favour of being a nice and simple premium release on Steam. That means no more battle passes, no more loot boxes, no more premium currencies. They've even got rid of the store.
If you've played the game through any free events on Steam in the past, then you will be upgraded to a full version of the game automatically. And if you've bought any premium currencies in the past two months will be refunded.
However, while this is a welcome change, it should be seen in the context of Xbox's mission to fire 3200 developers.
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After eighteen years of jaggedy bowling, a new mod bestows GTA 4 with DLSS and FSR support
Rockstar’s modding guidelines, recently updated in advance of GTA 6, say much about how you can’t dream up unofficial story missions, or give the upcoming instalment a cheeky unofficial PC port. But they don’t say a goddamn thing about crowbarring DLSS, DLAA, and FSR into 2008’s Grand Theft Auto IV, which is exactly what ChunkLeChuck’s DLSS IV mod has gone and done.
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Quake Champions ditches free-to-play and kills off its Microsoft Store version eight years after its original release
In an unusual move, developer id Software's free-to-play shooter Quake Champions is transitioning into a paid product, eight years after its original release. As part of the same move, the Microsoft studio is killing off the Microsoft Store version, meaning it's now only available on Steam. Read more
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Bethesda say new underlings Obsidian will retain their "distinct" creative identity, despite no longer being as free to work on their own creatively distinct series
Obsidian will remain a "distinct" Obsidian with their own "creative identity and strengths", despite no longer operating independently of fellow Xbox-owned RPG makers Bethesda. That's according to Jill Braff, president of Bethesda and Microsoft's casual games division, in a memo sent to staff at the former following this week's layoffs and reorganising of studios at Xbox.
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