Following reports that further job cuts were imminent at Xbox, Microsoft has confirmed more sweeping changes as its major restructuring continues. As a result, some Xbox studios will combine, others are set for closure, and 268 more layoffs have been announced. Read more
Category: Gaming
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"Good luck today, Halo friends": After years of rivalry, Call of Duty's creators have taken charge of Xbox's defining FPS series amid yet more layoffs
For decades, Halo developers have resisted the influence of the vastly better-selling Call of Duty shooters. Now, the makers of Call of Duty own Halo. As part of Microsoft's on-going axing-down of their Xbox gaming business, the company have placed Bungie's old FPS in the hands of Activision, while making layoffs at erstwhile series custodian Halo Studios and demoting the latter to a support studio for existing Halo games. Read more
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Weeks before GTA 6, Rockstar Games imposes new guidelines that restrict mods for missions, maps, updated storylines, and third-party IP
Ahead of the bottomless GTA 6 mods we'll surely get whenever the crime epic finally comes to PC, Rockstar Games has imposed new restrictions on the modding community and, boy, they are tight. Read more
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"I thought people would leave": Hideo Kojima offers his account of Physint's switch from PlayStation to Xbox, as his studio insist they're in a "healthy, profitable state"
Hideo Koijima and his studio Kojima Productions have offered a more in-depth version of their side of the story after action espionage game Physint switched publishers from PlayStation to Xbox earlier this month. Kojima claimed PlayStation had tried to cancel the game, with a subsequent report from Bloomberg alleging that an exceeded budget, missed deadlines, and Death Stranding series sales not being as strong as Sony hoped were among the factors which led the console makers to get cold feet.
Now, Kojima Productions have urged people to take those claims "with a dose of scepticism", as Kojima has gone through his version of the events around the jump between publishers.
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Steam Beta adds experimental new Pyrowave video codec for Remote Play
Valve released a fresh Steam Beta for all platforms which now includes their own experimental new Pyrowave video codec for Remote Play.Read the full article on GamingOnLinux.
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The Blood of Dawnwalker cost less than expected to make but former NetEase investor defends its status as a top-tier production
UPDATE 22ND SEPTEMBER: Former NetEase studio investor and Rebel Wolves board director Simon Zhu has revealed the "entire budget" of The Blood of Dawnwalker as $45m, and said that: "In Poland, that budget is AAA." Read more
