Metal Gear and Death Stranding creator Hideo Kojima has spoken about a number of topics concerning Sony's sudden shocking decision to back away from publishing his tactical espionage project, Physint. It was a decision made in June, and though Kojima was able to convince Xbox to pick up the Metal Gear successor and continue funding and publishing it, the transition raised a lot of questions. Read more
Category: Gaming
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Bungie U-turns on end of Destiny franchise, following fan outcry
In a surprise announcement, Destiny 2 developers Bungie have announced that they are 'not done with Destiny', and confirms previously vaulted content will now return to the space FPS, after fans hit back against the game receiving its supposed final content update earlier this year.
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Ahead of GTA 6, Rockstar warn modders against making unofficial main story expansions, unauthorised ports and mods that combine GTA maps
There still might not yet be a release date for GTA 6's PC port, but Rockstar appear to be preparing for the massive uptick in mods for their games that'll inevitably accompany it. In new modding guidelines posted this month, the studio have expressly warned against a bunch of things modders could do, including building on established storylines from the base game, pulling over bits of older GTAs, and porting the game to platforms it's not hit yet.
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GTA 6 release date and time, delay, trailers, and latest news
The GTA 6 release date has now been confirmed by Rockstar, and we've got the latest gameplay reveals, GTA trailers, and Rockstar news.
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Silent Hill: Townfall review – an often inspired, if slightly lumbering trek into the fog
Once a fictional town in Maine, Silent Hill has broken containment and become a transferable oral history mechanism, offered to videogame developers worldwide as a way of investigating, even celebrating local culture. I'm still in two minds about whether this licensing outreach project, begun with Silent Hill f, is more inspired than it is vampiric. I picture Konami's invitation being pushed under the door of potential collaborators like Mary's letter to James in Silent Hill 2: "in our restless dreams, we see that town… let's touch base there sometime, expand our concepts further."
There's opportunity and peril for any studio who answers the letter: opportunity, because Silent Hill is an uncommonly rich way of thinking about the past, with its parallel realities, monster metaphors, and woozy grounding in both mysticism and psychoanalysis. And peril, because licenses have a way of engulfing licensees, forcing them into a straitjacket of tropes: fog, sirens, antagonists with geometric heads. Thankfully, Silent Hill: Townfall's creators Screen Burn (previously No Code) haven't gotten lost in the murk, though I don't think Townfall is their finest creation, not least because it's overreliant on stealth. Like the makers of Silent Hill f, they've taken what they need from Silent Hill to tell a story of their own.
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The Legend of Zelda: Twilight Princess PC port Dusklight 2.0 brings modding, a randomizer and more
More retro Nintendo goodies for you with The Legend of Zelda: Twilight Princess reimplementation Dusklight version 2.0 bringing major new features.Read the full article on GamingOnLinux.
