Netflix and Rockstar Games finally debuted their "extended look" at Grand Theft Auto VI. It showed that the new game looks to keep much of the spirit of GTA – exploration, driving, crimes, shooting, and cinematic story scenes. But everything just looks much better than previous entries, with impressive graphics, densely-packed rooms, and detailed environments. […]
Category: Gaming
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GTA 6's apparent shift towards awkward ultra-realism is a huge risk – and that's exactly why it's the right thing to do
Scrabble together all the various, disparate nuggets of information released about Grand Theft Auto 6 since its big Netflix premiere, and you might spot a pattern emerging: Rockstar is going full, Red Dead Redemption 2-style realism with GTA 6. In fact it sounds like it's going even further. Forget the breezy, plug-and-play, occasionally almost brainless action of previous GTAs, where you could steal any car in sight and mow down crowds of bumbling, shrieking NPCs with abandon. Forget the game you play half-blazed at 3am, or illicitly but easily aged 12, or simply on autopilot to casually unwind from everyday life. GTA 6 sounds like it's shooting for real life itself. In fact it might actually be so real that at times it's downright awkward.
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GTA 6 has a relationship system, and it sounds as though you can make-or-break Jason and Lucia's romance
Rockstar has revealed a relationship system in Grand Theft Auto 6, to underpin and support the bond between co-protagonists and lovers Jason and Lucia. Using this system you can nurture their bond, bringing them closer together, or neglect it, potentially leading to what sounds like a split somewhere down the line.
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I'm still not convinced The Witcher 3 Songs of the Past is worth pasting over the perfect ending that was Blood and Wine
Since the persistent rumours of a cheeky extra DLC for The Witcher 3 turned into confirmation from CD Projekt Red that such a thing is on the way prior to The Witcher 4, there's been a nagging voice in the back of my mind. On one hand, Songs of the Past is more of an RPG I love, the kind of unexpected gift it seems foolish to have reservations about getting a decade and change on from release. On the other, The Witcher 3 in its current form has long felt like as close to the ideal complete package as you can get.
Going into last night's opening salvo of Gamescom, I was expecting that the DLC's full reveal might dispel my concerns, getting me fully on board with the idea that, yes, Geralt does need one last ride before Ciri takes over going forwards. Instead, I'm still in two minds.
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Rockstar Games’ LA-based studio is ‘dedicated almost solely’ to the design of GTA 6’s NPCs
The reveal is finally almost here. But first, some news.
The post Rockstar Games’ LA-based studio is ‘dedicated almost solely’ to the design of GTA 6’s NPCs appeared first on Destructoid. -

The Witcher 3 Remastered includes work from a top modder, as CD Projekt Red follow the path they walked with the RPG's next-gen update
As revealed earlier this week alongside a look at next year's Songs of the Past expansion, The Witcher 3 is getting a free remastered update next month. As with 2022's next-gen update, some of its tweaks and additions are the work of modders, with the creator of The Witcher 3's HD Reworked Project having revealed that they got the call to collaborate with CD Projekt Red again.
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